Monday, August 28, 2023
A Week in Writing #471 - Disaster Averted
Sunday, August 20, 2023
A Week in Writing #470 - Just Add Water and Stir
Hope everyone is staying safe, and, of course, writing.
This post comes during a very weird time in Los Angeles, where I live. Not only are we having a tropical storm roll through here for the first time in over 80 years, but we also felt the earth roll as we had an earthquake as well. As someone said on the news, L.A. is the country's disaster theme park. I know you want to know but except for some minor flooding in our garage, we're doing just fine. We sort of thought we had until winter before we had to worry about rain and the flooding but who knew we'd have rain in August?
Well, I know you're not reading this for the weather.
I'll save you some time, no new queries this week, no overt rejections either and very little writing, except for the idea I had for the comic book. I managed to do four drafts of a two part script, 5295 words. It started with one idea and ended a different way. I gave it to Paul to look at today. Even if it doesn't become a comic book, I still enjoyed writing it. It's been a long time, it seems, since anything I've written has been made into comic book form.
It wasn't my plan to spend the week on it but it started to roll and I just went with it.
Because of the pending storm and the possibility of a power outage, I didn't want to be working on a new review this week. So, instead, we watched the first episode of the MST3K season 13, a Kickstarter we backed in 2021 but for which, after paying for shipment on top of the Kickstarter, just received this week. One of the more botched Kickstarters I've been a part of and probably the last one I'll do for MST3K. The episode wasn't very funny and seemed sort of high budget cheap, if that makes sense. The original was made on a shoe string but it was way better than this version. The short we watched was funny, but that doesn't make up for everything else.
Because of the possible power outages, I also moved some of my normal Sunday morning social media stuff to Saturday night, including uploading our Friday On the Air with Powers Squared up to YouTube and scheduling posts for later in the week. This past Friday's podcast was mostly Paul talking about Metalocalypse and Dethklok, the fictional but still real band featured in the series. That goes up on Wednesday or you can listen to it here.
Even though I didn't write a new review this week, my review of Nancy Drew. . . Trouble Shooter (1939) was Trophy Unlocked's Saturday morning review. We decided the review was our salute to the waning days of summer. The Wednesday Game Day review was Paul's for Five Nights at Freddy's: Security Breach – Ruin (DLC).
Just to give everyone a head's up, next weekend gets sort of discombobulated with Metallica coming to town for two shows, Friday and Sunday night. OAPS will be hosted by Julia Canon and will be another Artists Takeover, which I encourage everyone to support. It should be Live at 6 pm PT, so please watch. And, because the concert is also on Sunday night, this missive won't come out until Monday.
Well, that about does it for me. Keep writing and I'll see you next week.
Sunday, August 13, 2023
A Week in Writing #469 - Rethinking the Queries
Hope everyone is staying safe and, of course, writing.
Sometimes it's best to stop doing the same old thing and try something new. I've finally come to that conclusion with my query letters for Broken People. I'm not sure what's not clicking but obviously, after so many query emails and nothing to show for it, I'm going back to the drawing board on it. I'm trying to rewrite how the story begins. Maybe those sample pages will work when the ones I've been sending haven't so far.
I began that quest on Thursday night, my usual night for sending a query letter. In the meantime, I'll consider sending out another story. I was close with Past Present, maybe I'll revive that query letter and send it out. Give me a little time on that one though. I've also got Skylar to finish and a new story to think about. Too much, too much.
A big week for us with our podcast, On the Air with Powers Squared. David Petersen, the creator of Mouse Guard, was our guest for a little over two hours. If that seems long, I think we could have gone another hour but I thought two hours was long enough, not only for any listener/viewers but also for us. He was a great interview, very open and funny. You can still catch it on twitch and the audio is available as well. On Wednesday, the video will premiere on YouTube.
Busy week for me with reviews. My Barbie review was the Saturday Morning review on Trophy Unlocked and my review of Oppenheimer was published today. Sorry, it took us a little time to get to Barbenheimer, but life is complicated. We wanted to see Oppenheimer in 70 mm IMAX, but the theater we went to, the TCL Chinese's 70 mm projector failed. I used to really like the Chinese theater, but the last two times have been disappointing. We got free tickets, rather than a refund, but I'm not sure I can count on them to come through. Not sure what happened to the theater, but it's a shell of what it used to be.
I'm also finishing up another review for the blog, Find the Blackmailer, a definite B-movie from 1943.
I've begun working on the rewrite of the pilot script after receiving notes. And I actually had an idea for the book, a story involving one of the boys' friends, Steve. We've sorted of hinted he has a secret and now it gets revealed and it isn't good.
On the subject of Powers Squared, I've been making some updates to the website following some advice from a fellow and more successful creator, Russell Nohelty, whom I talked with at Comic-Con and followed up with post show. He pointed out that it is not apparent how to get a sample of the book, so I'm adding buttons on pages pointing how to do that, as well as where to buy and our weekly peek-of-the-week feature, which, while on the webpage, is sort of hidden under the More tab on the homepage.
I'm always open to making things better.
Well, that about does it for me. Keep writing and I'll see you again next week.
Sunday, August 6, 2023
A Week in Writing #468 - Starting to Feel Normal Again
Hope everyone is staying safe, and, of course, writing.
Well, two weeks out and I'm starting to feel normal again after Comic-Con. I hate the expression "getting back into the swing of things", though I'm pretty sure I've used it before. Let's just say I'm starting to feel normal again, good or bad, for what it's worth.
After writing last week that I hadn't worked on either Skylar or my new idea, I sat down and started working on a chapter for the new story. It's a bit of a fantasy chapter, so I don't think it will make it whole into the finished work but it was an idea I had to write down nonetheless. I worked on it off and on throughout the week and ended up writing about 3200 words. I may do another round of cleaning it up before getting back to Skylar, which I know I need to finish.
I also worked on the latest edition of The Hound Dogs' Howl and writing a piece on the M-Twins from the Marvel universe. Again, it's only available to enrollees at San Romero Community College, which you are free to enroll in.
I'll admit I was getting frustrated with the slow pace of pages for Powers Squared, but our artist turned in 7 and our colorist 8 this week, so I'm feeling a little better about things.
I've been reading Mouse Guard by David Petersen, as he will be our guest this Friday on our podcast, On the Air with Powers Squard on twitch.tv/powerssquared and later on YouTube. If you've never watched or listened to the podcast before, this might be one you don't want to miss.
Rounding out the updates on Powers Squared, I got feedback on the script and there is a lot to be done to make it better. Something else I want to look at this coming week.
For Trophy Unlocked, I'm currently working on a review for Blondie (1938). We haven't decided yet who will be writing it but we have a review to do for Barbie. Next weekend, we're finally going to see Oppenheimer so we want to do our own version of Barbenheimer when we do. Comic-Con sort of got us off as far as seeing movies when they first come out. I wanted to see Oppenheimer in IMAX and it wasn't until next weekend that opportunities and times worked out.
That may explain why my review of Mission: Impossible – Dead Reckoning Part One didn't appear on the blog until Saturday morning. Sunday saw Trevor's review of Teenage Mutant Ninja Turtles: Mutant Mayhem, a film we managed to see close to it's original release on Friday afternoon. The first review last week was also Trevor's Game Day review of Tron: Identity for the PC.
To round things out, I did manage a new query this week. I'm down to four "active" queries, which may lead me to redo the synopsis on the query letter and maybe even rewrite the start of the book to bring the action more to the forefront.
Well, that about does it for me. Keep writing and I'll see you next week.
Sunday, July 30, 2023
A Week in Writing #467 - Blame Comic-Con
Hope everyone is staying safe and, of course, writing.
I'm coming to you this week with hat in hand. This week didn't go as planned. I'm blaming an SDCC hangover, but I never seemed to get into the groove this week on practically anything. My brain would get pretty much instantly foggy when I got around to writing so rather than wear down the battery on the laptop, I put it back and sat in near inert stupor. Not a pleasant sight, let me tell you.
No surprise, there was no work on Skylar or even the new story idea I had.
By Thursday, I was awake enough to do some work on queries, including more research on possible agents; closing down three that had past expirations and managed to send one out before calling it a night. So far, no outward signs of rejection, so I'll take that as a maybe.
On the Powers Squared front, little has been happening. Our artist and colorist are supposed to turn in their work for the month on Monday, so nothing, thankfully, to review. We're several issues ahead on the writing so there's not much to do there, so there's a lot of waiting around.
We did talk a bit about SDCC during our Friday OAPS podcast (audio, video) in addition to catching up on the book. Paul also posted a video about the exclusives and signings, called SDCC 2023 Haul.
Speaking of podcasts, we've lined up David Petersen, the artist and creator of Mouse Guard for our August 11th show. We go live Fridays at 6 pm at twitch.tv/powerssquared. That might be one you'll want to see.
Actually wrote a new review for Trophy Unlocked: Mission: Impossible – Dead Reckoning Part One. Blame SDCC but our movie watching has been thrown off so we're sort of behind on new films. We're playing catch up. We haven't scheduled Barbie yet but the first showing we could make to Oppenheimer in 70mm IMAX isn't until 8/12 and then there's TMNT coming out this week as well. Not sure when the MI review will come out but probably this week. And the DVR just gets fuller with B-movies.
The Saturday Morning Review was Trevor's for Alice in Wonderland (1951); we were a couple of days off of its New York premiere date which is why it seemed like the right time to post it.
I will have to do better next week.
Well, that about does it for me. I'll see back here next week.
Monday, July 24, 2023
A Week in Writing #466 - Report From the Front - SDCC 2023
Hope everyone is staying safe,
and, of course, writing.
As promised last week, this
week's blog is about San Diego Comic-Con 2023 and the panels I attended.
There are many reasons to go to
SDCC and everyone has their own. Part of my reason for going is the Con itself
and the atmosphere. This is a world I would deeply love to be more a part of.
While Comic-Con is brutal with long days and short nights, it is over far too
early for me. When Sunday comes, it is hard not to feel sad.
I enjoy panels like
Cartoon Voices, which is pure entertainment and fun. I would recommend it to
anyone who goes to the Con. Even if you don't know all the players, you should
have a good time. I also attended the Mega64 20th Anniversary panel, which was
interrupted by, what turned out to be, a false fire alarm.
And it was cool to meet some
other creators as well. I made a point to find Russell Nohelty and ended up
buying several of his books, though mostly the non-fiction ones. I also made a
point of going to the White Ash Comics booth and meeting the creators, Charlie
Stickley and Conor Farrell behind The Game, a comic I supported
on Kickstarter. It took me until Sunday to say "Hi" to Don Nguyen in Artist's Alley.
One of my favorite times at
this year's Comic-Con was about an hour we spent in the Professional
Lounge talking with John Barber of Pan-Universal Galactic Worldwide on
Thursday about what he was up to. It's times like that that make me feel like I
belong in the community.
The other reason I go to
Comic-Con is to attend panels that I hope will help with Powers Squared as
well as our podcast.
The first one I attended
was How to Get Press Coverage, run by Rik Offenberger from First Comics News. Now, believe it or not, I have gotten
news coverage from this panel in the past, I may still again. The panelists included Ed Catto (Pop Culture Squad), Tim Chizmar (Fangoria), Michael
Kingston (Headlock Comics), Alexander Raymond (Monstar Public Relations), Rob
Salkowitz (Forbes), Francis Sky (First Comics News), J.C. Vaughn
(Gemstone Publishing) and Josh Waldrop (Ultima Digital Media).
I'm not here to tell you how to
write a good press release, but that's essential for most coverage. Their advice
is to make it be about something that's going to happen soon, like in a month, and to include the What's it about; When is it coming out; and Where
can it be bought. You should also include artwork if not a link to the book
for them to review.
One of the suggestions is to
make an event for yourself, like at a local library or comic book store.
There are news sites that are
looking for stories about comic books and you should be nimble enough to take
advantage when opportunity knocks, as when a news story takes place that either
has something to do with your book or is referenced in it.
They also suggested talking to
people that you support on Kickstarter.
Have an Electronic Press Kit
(EPK) ready to go. Not that they suggested it but I think it might be good to
have one that is general about your book and have ones that are about
particular issues. You can send out links to a Dropbox to the EPK.
Ask others how they promote
their work. They suggested that if you do, you'll find out what others do and
don't.
One thing they mentioned is
that it's okay to follow up on press releases. One of the panelists used the
statistic that sales are usually made after seven attempts but most sales
people give up after three.
The next panel I attended was The Pitching Hour, featuring Alison Haislip (Attack
of the Show); Megan Bradner (Marvel TV); Kevin Avery (The Great
North); Nyambi Nyambe (The Good Fight); Dan Fernandez (DC
Comics); Eric Reid (WME); and Mark Bernardin (Picard).
If you've been reading this
blog, you know that we're interested in trying to turn Powers
Squared into an animated series, so this seemed like one of
interest.
The panel apart from Reid from
WME wasn't made up of people who buy pitches but rather people who have
pitched.
A pitch should include things
like: Why do you want to write this story?, a short summary of the story; Where
the characters are going to be in a year or two.
They recommended that you: Find
people who will believe in you; Don't follow trends; Stick to your vision;
Never listen to Execs who turn you down.
They said that executives want
to say "Yes" but it is easier for them to say "no" because
it's less work for them. Yes, requires work from them.
Think about your story like an
independent film.
They said you should have a
document to leave behind; a pdf that you send to the person(s) you pitched to.
It should include what your story is about. (Star Wars was used as
an example here. It's about a boy who wants to leave the farm, doesn't know who
he is but finds his destiny.)
The document should be about
15-20 pages and will become the show's Bible. Should include: Why me to tell
the story? Why this is when the story should be told?, Where the Story came
from; the characters; story including the Pilot and even seasons 1, 2 and 3.
Be seamless. The pitch should sound
like you. Have confidence. Not everyone is good at both the pitch and the leave
behind document.
You need a rep to get a pitch
and need a script to get a rep. One recommendation was that the WGA has
fellowships when you have a script. [On Hold during the strike].
I know financing is important
to everyone, including myself, so I attended Kickstarting Comics in
2023 and Beyond, hosted by Orina Leckert (Kickstarter’s
head of publishing). The panel included Tom Akel (Rocketship Entertainment CEO
& Publisher); Robert Napton (Legendary SVP of publishing); Dinesh
Shamdashani (Bad Idea CEO); and Der-shing Helmer (Vault Comics managing
editor).
One of the things they stressed was a Prelaunch Page for your Kickstarter.
One concept they discussed was
that more deluxe product/pricing can allow you to make more money from
fewer backers.
As far as a Kickstarter video
goes, Orina pointed out that you'll lose viewers after a minute, so keep the
videos short (less than a minute), but a video is not required.
Promotional tactics for your
Kickstarter include Ad Spends (Facebook and social media); public relations, which should be free; and to look at what your contemporaries have done.
Variant covers should mean more
promotion.
Stretch goals can cost you more
money, but are also compelling to backers to help you raise more money so you
need to find a balance.
They also pointed to the
creator resources that are available on the Kickstarter website.
Having just finished our 200th
episode of On the Air with Powers Squared, I thought perhaps
there were things to learn at Podcasting 101, which
took place at the downtown library, slightly more than a hop and skip from the
Convention Center. Hosted by Jonathan Eigen (Sagas and Sass), the panel
also featured Tara Lynne (Geek Saga Entertainment), as well as two
others not on the original description of the panel, Amin Javadi (House
Manwoody) and Varun Gupta (Demon Slayer Podcast).
Promising at first, they had a
list of topics, most of which are the basics of podcasting and I'll relate them
to our own, since I'm unfamiliar with any of the panel's shows.
1) Choosing a topic: What is
your podcast about? In the case of OAPS, our primary topic is comic
books, Powers Squared, but also other books and creators.
2) Finding Host/Co-Hosts: That
seemed easy for us. My son Paul and I co-host the show, though Trevor does appear
from time to time. We've had a few shows where the artists behind the comic
book have run the show without us. This happened on this past Friday night,
when Julia Canon, Rachel Wells and Jen Moreno did their own show with Paul and
I in San Diego. Watch it here when
it goes up on YouTube on Wednesday.
3) Planning Episodes: Do you
script them or do you wing them? For us it depends on the show and if we have a
guest or not.
4) Recording Equipment: Self-explanatory.
The one thing they recommended was a good headset. Though you will need a mike
(they recommended a snowball if you're just starting out.) We have a mike, two
lights and a green screen but we're also doing video at the same time.
5) How Often Do You Record:
They seem to recommend once a week. OAPS goes live at 6pm every Friday night.
6) Editing Your Podcast: The
rule of thumb for every hour of content it takes three hours to edit. Paul does
some editing on the audio but the video goes up as is, with some exception.
7) Distributing: They listed
Google Podcasts, iTunes, and Spotify, though as they noted other platforms will
pick them up as well. OAPS starts on Podbean and then goes out to 10 other
platforms, including the ones they named, as well as on our website: https://powerssquaredcomicbook.com/oaps
8) Promoting Your Podcast; and
9) Monetizing You Podcast: They were running out of time and decided to put
these two last topics together, basically skipping over 8) in favor of 9). Of
course, I was most interested in 8), the reason I sat through this panel in the
first place. So, I'm coming away with nada on this. We're always looking for
how to get the word out.
The last work-related panel I
attended was Small Press Publishing 101. Again,
this one took place outside the convention center at the Omni Hotel. I
was going in part because Gamal Hennessey was going to be on the panel. I
backed his original Kickstarter and we've had Gamal on the show.
From Gamal's introduction, he only found out he was doing the panel because he
searched his name in the online program. He was hoping to talk to the host at
the panel to find out what he was supposed to talk about, but as it turns out
Gamal was the only one to show.
He is more than capable of
talking about this topic. He broke making a comic book down to three major
steps:
1) Pre-production: What is Your
Story about? Figuring out who the Ideal Reader of your book is and how to reach
them. This involves having an idea and finding an audience to read it. This
includes the demographics of your reader (sex, gender, race, etc.); Their
psychographics, or how they see the world; the genre of the book; Generations
or age category of your reader; and format of the book: print or digital.
[Editor's Note:
we did what he doesn't recommend doing, and started making a comic book without
knowing who the audience would be for it. Don't do it that way.]
Where is the money going to
come from, as in who is going to pay to produce the book? Gamal pointed out a
lot of that has to do with your relationship to the IP. If you're the owner,
then you must figure out if it comes out of your pocket or some form of
crowdfunding. If you're doing something freelance, then someone should be
paying you.
Who is going to do the parts
you cannot do, as in if you're a writer, who is going to do the art and
vice-versa? And art is usually more than one person. Gamal listed out: Artist,
Inker, colorist, letterer, and production designer.
You also should have an
accountant and an attorney, at least according to Gamal.
The final ingredient in your
production team is the editor who can change the grand vision of the book to
fit with who is going to read your book.
2) Production: The actual putting
together the book from writing to art.
3) Distribution: Digital or
print or both. You can self-distribute or you can try to get your book into
stores using one of three distributors: Diamond, Lunar or Simon & Schuster.
If you get say Diamond to distribute your book, they do it on consignment.
After publishing the title in the Preview publication, Diamond will then tell
you to send them so many books. Ideally, they would go from your printer to the
Diamond warehouse. He warned against using a Chinese printer, which is a fairly
popular choice, due to the extra time it takes and the added steps involved,
including shipping. You might remember a year or so ago when there were ships
waiting to be unloaded.
Digital takes less to get
going, as you already should have your finished project formatted.
He recommended that you buy his
book The Business of Independent Comic Book Publishing in a
digital format so it would be easier to search for topics. He also has an
online community of comic book creators called Comics Connection, which he also
recommended as there have been changes in the industry not covered in his book.
In response to a question asked
in the audience about licensing, Gamal broke down the questions that you should
be asked:
What is the property?
Where are they going to sell
it?
How long are they going to sell
it?
How much are they going to
charge for it?
You should ask for a 20%
minimum guarantee upfront with a quarterly royalty report and an audit
provision. If they are under reporting/paying then they should have to pay a
penalty and for the auditor.
You also want to know if the
license is exclusive or non-exclusive. An exclusive license should be more
expensive than an non-exclusive one.
As far as your business, he
recommended an LLC or Limited Liability Company. That way if there are any
monetary issues, they are attached to your company not you personally. With a
partnership, they are attached to the business and to you personally as well.
Well, that about does it for me. Keep writing and I'll see you next week.
Sunday, July 16, 2023
A Week in Writing #465 - Blame This Week on Me
Hope everyone is staying safe, and, of course, writing.
Every Sunday I sit down at my computer and try to think of what I've done or, more likely the case, haven't done to move my writing career, if you can call it that, forward. This week seems to be the case of the haven't dones and didn't dos.
As an example, I didn't send out a query again this week. I'm not sure why this time but I'm sure if I really think hard I could come up with a really great excuse. But in reality, there isn't one. I failed, even though I promised I would. Forgive me?
Not much to report on the Powers Squared front except to say that our Friday On the Air with Powers Squared was our 200th. We got a badge from PodBean to prove it. As monumental as that is, showing I guess what could be called stick-to-itiveness, we didn't really celebrate it on the show. Instead, we did the show about our expectations for next week's San Diego Comic-Con. As you're no doubt aware there are strikes by the WGA and SAG-AFTRA that will have an impact but there is really a lot of stuff to see and do. I will, of course, be reporting all this next Monday in a Report from the Front. That's right, no blog post on Sunday. I'll just be happy to have made it home by then.
I should take a moment hear to mention all the hard work that does go into the podcast and want to thank my son Paul, who has co-hosted from the beginning. I don't think it would ever make it air without him. Trevor has been a frequent guest, but Paul has been the mainstay.
We've had some great guests on, including many from our creative team include Rachel Wells, Julia Canon and the recent addition of Jen Moreno. One thing I've enjoyed is meeting other creators and people in the industry and we look forward to having more people like that on the show. And, of course, the people that listen, download and/or watch the show are really the best. It's those who keep us doing it.
Found out that our colorist is streaming her work on the book on twitch. I don't know if there's a schedule but you can check it out at https://www.twitch.tv/kskart. And there is a link on the SRCC page on the website.
I also wrote out some concepts for possible episodes for a Powers Squared show. But I'm waiting to hear back on the script before geting too excited. I figure that feedback isn't coming until after Comic-Con. Everything else sort of stops until after that's over. Right now this is an exercise in the what could be not the what is.
The Saturday Morning Review this week on Trophy Unlocked was mine for Snowglobe, a 2007 TV Movie that starred Christina Milian. Blame it on Hallmark, who invented the concept of Chirstmas in July, which is why we selected this Christmas film to feature. Next week, we're continunig with another Milian Christmas-starrer, A Snow Globe Christmas.
I'm working on a review now for Murder in a Private Car (1934). This was a more recent addition to the DVR so it was all actually still there. As always, not sure when it will appear on the blog.
To continue with the didn't dos for the week, I didn't write anymore on Skylar, but I did work a couple of nights on the new story idea.
Okay, the next week doesn't promise to be productive as far as the word count goes. After Tuesday, I'll be at the Con and writing doesn't fit in considering the schedule.
So, that about does it for me. Keep writing and I'll see you next on the 24th.






