Showing posts with label Panels. Show all posts
Showing posts with label Panels. Show all posts

Monday, October 7, 2024

A Week in Writing #529 - Report From the Front - Tabling at L.A. Comic-Con


Hope everyone is staying safe, and, of course, writing.

This week, Powers Squared took a step that it had never done before, that is tabling at a "major" Con; and I intentionally put major in quotes. While L.A. is a major city, L.A. Comic-Con does not have the same reputation as say San Diego Comic-Con, or even WonderCon, though the last event was a bit of a disappointment.

Friday was the first day of the Con. As you might imagine, no one really slept well the night before, mostly due to anxiety; we were delving into the unknown for us. We had been told that we would unload and then get our badges and were expecting that when we got to the Convention Center. However, there was a long line of cars that wasn't moving. Getting out to investigate, I was told I'd have to check in first and when I went to check-in, I was told that I'd have to have the badge first.

We left the car in what was supposed to be a turning lane to go get our badges. I told the guy behind us that we would be leaving the car there and he was cool with it, as he was aware and his wife was getting their badges. Picking up the badges wasn't hard, though it's a long walk from the back of the convention center, through the garage to the front lobby. The only hitch was, even though I had informed the Con and had been told it would be taken care of, initially, there were only two badges, when I had requested four, but that was easily overcome and off we went.

Badges in hand, we got our pass, took the truck up and unloaded all the stuff we'd brought. Unloading wasn't hard and then we moved the truck. We had been told parking would be $25 and it turned out to be $30.

After setting up the booth, we took some boxes back to the truck and waited. We had been introduced to the floor manager, but when I tried to approach him later, I couldn't catch him. We had brought four chairs and didn't need the two assigned to the booth. I wanted to get rid of them, but not be charged for missing chairs or some such thing. We spent the day with the chairs, to make a long story short.

Being on the booth side of a Con is a much different experience. Time moves very slowly and especially so when there is little foot traffic. We did manage one sale and got three people to sign up for our mailing list. I don't think there were many sales going on around us, but for all we'd put into it, the results weren't great to say the least. But it's the first day of the Con, right?

We had brought a laptop to make a stab at recording our Friday night podcast, but due to connection issues, we ended up calling in with Paul's phone hooked up to a microphone and two headsets. I haven't seen the results, but they're available here to listen to and will be uploaded for Wednesday's premiere on our YouTube channel.

Saturday was a longer day than Friday and was somewhat uneventful for our booth. It was chibi shirt day, as we all wore chibi shirts of the four main characters, Marty (Paul), Eli (Trevor), Mocha (my wife) and Dr. Atlas (me). It actually helped with the pitch, as I could use my shirt to explain Dr. Atlas being in the story.

If you look at the description of our neighboring vendors, you might get the wrong impression of the people behind the table. To one side of us was a company that published spicy romance and erotica books and on the other side was a couple that published images of the boss cat back at their bookstore. Our pre-apocalyptic comic book was wedged in between. We could literally watch people look at the books and the oh and ah over the cat images; and, of course, passing us by in the process.

However, we did sell 3 issues (all #1) and 1 trade, so sales were way up from the day before.

Sunday was our last day and possibly the best day we had at the Con. We sold 17 issues, most to one person, and 1 trade. We also had a panel to attend, Under the Radar, which was a good experience. John Barber came up from San Diego to moderate. Steven Prince (Monster Matador) and Erik Arreaga (Chingona) were panelists along with the three creators of Powers Squared. As was the case the last time we had this panel, the panelist outnumbered the attendees most of the time.

We had heard that packing up at LA Comic Con is the worst, so we planned ahead and got off the floor before it got really bad. We would have made a quick getaway, but we couldn't find my keys. I wasn't sure what had happened to them and they didn't show up until we got home and were in my backpack, which we had searched several times on the way out. Tricky keys.

A big shout out to my wife, Nancy, who pitched in and did so many things for the Con, from setting up the booth to passing out business cards that I know it wouldn't have worked as well without her.

You can see images of our tabling at https://powerssquaredcomicbook.com/events. Scroll down one event to watch the slideshow.

Even though we were busy all week, we did manage to keep Trophy Unlocked going, with Paul's post of Resident Evil 5 on Wednesday and my review of Little Shop of Horrors on Saturday morning. Given the circumstances, no new reviews for me this week.

I also managed to do a little rewrites on the next story, but not much as time was short getting ready.

Well, that about does it for me. Keep writing and I'll see you back here next week.

Sunday, September 15, 2024

A Week in Writing #526 - COVID/Flu Vaccinations


Hope everyone is staying safe, and, of course, writing.

As I've mentioned before, Powers Squared will be at L.A. Comic-Con in October. That was part of the reason we decided this past Friday to get our Covid and Flu Vaccinations. And while we were aware that there would be side effects, none of expected that it would pretty much lay us up for Saturday. The vaccines are a good idea for everyone, but just beware it's going to kick Covid and the flu, but your own ass a little bit, too.

So, if you're going to be attending L.A. ComicCon, please look us up using this handy little map.



And, if you're coming on Sunday, please check out our panel, Under the Radar. It's at noon on Sunday in room 406A. (And, yes, I'm aware Steve Prince's name is mispelled and the app will be updated.) We're going to have a podcast with all of the participants on the 27th, so that might be fun to watch.

On the subject of Powers Squared, we had a good session on Sunday afternoon, going over sketches by our new artist, Jen Moreno. She started work on Issue #28 "Agnes Wreckage" (working title) and Paul and I had a call with her going over the pages. Good stuff.

Because of the side-effects, mentioned above, no new review this week from me. We instead watched Shorts 2, a collection from Mystery Science Theater 3000. My review of The First Auto was the Saturday Morning Review on Trophy Unlocked. And, if  you missed it, like I did, there was a Wednesday is Game Day review of 20 Small Mazes, written by Trevor.

On our Friday podcast, On the Air with Powers Squared, we interviewed James Salvani, a comic book artist and writer, best known for his work on the Darkwing Duck comic books. He talked about his career as well as his new Kickstarter for Pirates: A Graphic History. (That's a link to the Kickstarter).  If you'd like to hear the podcast, you can listen here, or you can wait and watch it on Wednesday at 2:30 pm PDT here.

To round out the week, I started editing on Skylar. This is my favorite part of the writing process, editing my own work, and trying to make it better. I've gone through about 154 pages so far and that will be my primary project next week.

Well, that about does it for me. Keep writing and I'll see you next week.

Monday, July 29, 2024

A Week in Writing #519 - Report From the Front - San Diego Comic-Con 2024

Hope everyone is staying safe, and, of course, writing.

Just got back from this year's Comic-Con. While SDCC can be brutal and unforgiving at times, it is still one of my favorite things we do every year. There is so much, too much, to do and see (and buy) at the Con, also called the Show, that it would be impossible to go through everything here, but I will try to share what I learned in the panels related to writing that I attended in hopes that something I learned might be of use.

How to Get News Coverage, this panel is moderated by Rik Offenberger, the editor at First Comics News, and a creator in his own right with the G-Men series of books. The panel is meant to help comic book creators, but much would be attributable to other media as well. 

Rik mentioned there are two types of marketing that a creator needs to do: first, is to the Comic Shops to buy it and secondly, to the Comic Shops to help them sell it.

When doing a press release, many on the panel wanted the press release to be in the body of the email and have links to the images. They don't want you to send them the comic book yourself.

Know the outlet that you're sending the press release to. If they cover comic books of a different genre than yours, don't send it to those outlets.

A press release should be about something that is about to happen, like the release of a book. It is important to send them as part of an EPK, or Electonic Press Kit, which should include, in addition to the Press Release:

  • Bios of the creators
  • Images
  • the Cover
  • Synopsis of the Book
Note: If the press release asks a question, it should answer it as well.

Also, Rik made the point of trying TV News to get coverage. TV news has to fill in with stories about puppies, why not a story about you and your work? And if you can get that coverage, it can really help you seem more legit to other outlets as well.

What to Know When Selling an Animated Series, moderated by Siobhan Murphy (manager, The Gotham Group). One thing to note that most of the people on the panel represented channels like Nickelodeon or platforms like Marvel and Disney, which wouldn't really be open to something from the outside, however, they do get pitches.

If you do get the opportunity to make a pitch, again, make it to an outlet that would be interested in your story.

Their advice:

  • Know your stuff
  • The shorter the pitch, the better. Your window will be about 30 minutes, so you want your pitch to be 15 minutes because you want to be conversational.
  • Don't flesh it out too much with not everything filled in
  • Practice makes perfect
  • If you get notes, don't freak out about them
  • Why now? Why you?
Once you've made your pitch, the person you gave it to will then have to pitch it internally.
Pitches most likely will be over Zoom.

And remember, you're never done pitching yourself.

The final panel was Pitching Your Comic to Publishers. This was a panel made up of a combination of editors and lawyers and was more of a getting your foot in the door with a new project, not necessarily one like Powers Squared that has been around for quite a while.

What Creatives think trade publishers want in a pitch:    
  • Story
  • Art
  • Creative Team
What Publishers Want in a pitch:
  • Story
  • Art
  • Creative Team
  • Target Audience
  • Marketability
  • How it Fits in with Publisher's brand
  • Will you be a Good Partner?
  • Cost and Revenue Analysis
Thankfully, they don't expect you to provide everything they're looking for.

The project should must have the same number of pages in each issue and be PG-13.

In Writing Your Pitch, be sure to include:
  • Title
  • Contact Info
  • Story Hook
  • Project length (parameters)
  • Genre, intended Age Group
  • TELL the story
  • Character Bios
  • Artist Attached
  • Thank you
Thinks to remember about a pitch:
  • Should be Inviting
  • Written in the Active voice
  • Have Clarity
  • Be brief
  • Exciting
  • Check grammar and spelling
  • No Marketing needed
All Cliffhangers need to be addressed in the pitch. They're supposed to be cliffhangers to the reader, but not to the publisher.

For Art with your Pitch:
  • Professional Art Only
  • One Splash Page
  • Character Designs
  • Five pages of sequential Art (consecutive pages)
  • Clear Storytelling
  • Contact Information
Be sure to follow the Publisher's Submission Guidelines. Follow them like the letter of the law. Be sure to follow their technical specs as well.

The panel then discussed what a partnership will look like:
  • Do you know how to be a project manager?
  • Are you a good communicator?
  • Do you hustle?
  • Do you strategize well?
As an Indie Creator:
  • You will be required to submit "Final Files"
  • If the Publisher has to rework your files, that costs the publisher time and money they didn't budget for
  • They won't want to work with you again
4 Point Criteria system for Approvals:
  • Is the STORY well told?
  • Is the ART good?
  • Do the Creators have a large fanbase already and do they HUSTLE
  • Is the Concept Marketable?
You need to have at least three of those four.

Most importantly, know what's in the CONTRACT:
  • What rights are you giving up?
  • What do you get paid? And when?
Pitching to more than one publisher at a time is OKAY and acceptable practice. If you wait to hear back from someone, you may never hear back.

10 Reasons Your Project May Be Rejected (and there may be more):
  • The project is of a genre the publisher doesn't have a track record with
  • The project is for an audience the publisher doesn't have a track record with
  • The project may deal with topics the publisher wants to avoid
  • The project is of a length that makes it unlikely to be solvent
  • It's in a format the publisher doesn't do
  • The company has a project in development that is similar to yours
  • The publishing slate is full
  • The project has production issues which make it onerous to work with
  • The publisher doesn't think they can execute the marketing the book will require
  • Doesn't fit in the publisher's overall vision for its line
How any or all of that helps you with your projects.

While we were away, X-Men month continued on Trophy Unlocked. Starting with Tuesday, it was Paul's Second Look - Deadpool 2 (All Three Cuts), on Thursday it was my review of Dark Phoenix, followed on Saturday by Trevor's review of The New Mutants.

And finally, while we were gone, the show went on with Julia Canon and Jen Moreno co-hosting an episode called  Artist Takeover!! Chill Art & Yap Stream While the Bois Are Away. It will soon be available listening on our website and on Wednesday can be viewed on our YouTube channel, if you missed the live Twitch broadcast.

Well, that about does it for me. Keep writing and I'll see you next week.